Great Expectations

Charles Dickens - An Interactive Adventure for EAL Learners

London, circa 1860

The year is 1812. You are Philip Pirrip, known as Pip, a young orphan being raised by your sister in the marsh country of Kent. Your life is about to change in ways you cannot imagine.

One fateful day, you encounter an escaped convict in the churchyard where your parents are buried. This encounter sets you on a path toward "great expectations" - a mysterious fortune that will transform you from a common blacksmith's apprentice into a gentleman.

"I had been in the Habit of calling myself and thinking of myself as a young man of great expectations." - Pip

Choose Your Path

How will you navigate Victorian society?

Pip

The Orphan

The protagonist. Your choices shape your destiny and determine who you become.

Balanced attributes

Estella

The Lady

Raised by Miss Havisham to break men's hearts. Cold but fascinating.

+3 Intelligence, +2 Empathy

Joe Gargery

The Blacksmith

Your kind-hearted brother-in-law and only true friend.

+3 Kindness, +2 Strength

Education
5
Kindness
5
Empathy
5
Intelligence
5
Confidence
5
Pence
10

The Marshes

Mini-Game