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All Games

Literature classics brought to life through interactive experiences

22
Total Games
5
Categories

✨ Fantasy & Adventure

Magical realms, epic journeys, and impossible wonders

🧚

A Midsummer Night's Dream

William Shakespeare

Fairies, magic, and comedic chaos. Enchanted forest adventures with Puck, Oberon, and the fairy kingdom.

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🌹

Beauty and the Beast

Traditional Fairy Tale

A tale of love, redemption, and looking beyond appearances. Explore the enchanted castle and break the curse.

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πŸ‡

Alice in Wonderland

Lewis Carroll

Fall down the rabbit hole into a world of curious characters. 8 explorable locations, trivia, memory games, and multiple endings.

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🐯

The Jungle Book

Rudyard Kipling

The bare necessities of jungle survival. Join Mowgli, Baloo, and Bagheera in this wolf-pack adventure.

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🐡

Journey to the West

Wu Cheng'en

Join Sun Wukong and the pilgrims on their epic quest. An interactive RPG through ancient China's most beloved adventure tale.

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🏹

The Black Arrow

Robert Louis Stevenson

A swashbuckling tale of medieval England. Secret codes, hidden identities, and the Wars of the Roses.

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πŸ’Ž

Rajah's Diamond

Robert Louis Stevenson

A thrilling chase through Victorian London. Disguises, pursuit, and the hunt for a priceless stolen gem.

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πŸ’

The Hobbit

J.R.R. Tolkien

"In a hole in the ground there lived a hobbit." Join Bilbo Baggins on an unexpected journey with dwarves, dragons, and a certain ring.

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πŸ“š Classic American Literature

The American experience from the Jazz Age to the Great Depression

🐭

Of Mice and Men

John Steinbeck

Steinbeck's classic brought to life. George and Lennie's dream of a better life during the Great Depression.

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🍸

The Great Gatsby

F. Scott Fitzgerald

The Jazz Age tragedy of Jay Gatsby and the green light. Experience the Roaring Twenties and the American Dream's dark underbelly.

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πŸ›Ά

Huckleberry Finn

Mark Twain

Adventure down the Mississippi with Huck and Jim. A journey of friendship, freedom, and moral awakening in pre-Civil War America.

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🌳

To Kill a Mockingbird

Harper Lee

Step into Scout's shoes in Depression-era Alabama. A powerful exploration of racial injustice and moral growth.

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🚬

The Outsiders

S.E. Hinton

Stay gold in this coming-of-age story of greasers and Socs. A raw look at class conflict, loyalty, and finding your place.

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⚠️ Dystopian & Political

Warning tales of power, corruption, and human nature

🐷

Animal Farm

George Orwell

"All animals are equal, but some animals are more equal than others." Orwell's biting allegory of totalitarianism.

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🏝️

Lord of the Flies

William Golding

Stranded on a deserted island, boys descend into savagery. A chilling examination of civilization's thin veneer.

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⚰️ Gothic & Horror

The macabre, the monstrous, and the depths of human ambition

πŸ—‘οΈ

Macbeth

William Shakespeare

Ambition, prophecy, and guilt. Witches' riddles and moral choices lead to murder and madness in Scotland.

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🧟

Frankenstein

Mary Shelley

The original science fiction horror. Play as Victor Frankenstein and face the consequences of playing God.

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🎭 Drama & Epic

Timeless theatrical masterpieces and ancient epics

πŸ’”

Romeo and Juliet

William Shakespeare

Star-crossed lovers' tragedy. Navigate the family feuds of Verona and the cruel hand of fate.

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🎭

Hamlet

William Shakespeare

The Prince of Denmark's revenge. Ghost encounters, betrayal, and "To be or not to be".

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⚑

The Tempest

William Shakespeare

Magic, betrayal, and reconciliation on a remote island. Prospero's final playβ€”Shakespeare's farewell to the stage.

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πŸ›οΈ

The Odyssey

Homer

The epic journey home. Join Odysseus as he faces cyclops, sirens, and gods on his ten-year voyage back to Ithaca.

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πŸ•―οΈ

Great Expectations

Charles Dickens

From humble orphan to London gentleman. A journey of ambition, guilt, and redemption through Victorian England.

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πŸ› οΈ How These Games Are Made

Every game on this page pairs with an EAL Literature Set β€” same characters, same themes, different medium

These aren't generic quizzes. Each game is built from the same source material as its EAL Literature Set β€” same plot, same characters, same vocabulary targets. Students read the 12-lesson adapted reader, then step into the story as the protagonist. The result is full immersion: they make choices, manage resources, and experience the narrative firsthand.

Want to create your own? Use the prompt structure below. It works with any AI that can generate HTML β€” MiniMax, Kimi, Claude, Gemini, whatever you have access to.

πŸ“‹ The Prompt Template

I want to design a simple interactive game for students to play in a browser. It is based on the novel "[BOOK TITLE]". Total game time should be 30 mins β€” 1 hour.

The game should include all or most major characters, the core theme and plot, plus notable quotes and events. Use simple English appropriate for Grade 6 EAL learners. Include fun elements and free choice options for players.

Game mechanics:
- Character creation: player enters an English name and chooses an icon/token from 12 options resembling characters from the story.
- Five attributes (customize to fit the story): e.g. Power, Speed, Health, Intelligence, Beauty β€” or alternatives like Luck, Empathy, Courage, Wisdom, Charms.
- Players get 5 attribute points to allocate. Each point gives +1 to a base attribute score of 5.
- Dice-roll (d6) + attribute modifier vs Challenge Rating (CR) determines outcomes. Example: Power 7 + dice roll vs CR 8.
- A visual map with key locations from the novel. Each location has a mini-game (trivia, memory, rhythm, maze, etc.) tied to the story.
- Players can visit 5 locations per day (game time), each only once per day.
- Earn money/tokens from mini-games. Buy items that affect story outcomes.
- Goal: alter the plot or fate of characters through choices.
- Include Act/Scene references where iconic.
- Multiple endings based on player decisions.
- Single HTML file output. Mobile-friendly if possible.

πŸ’‘ Tips for Better Games

  • Match the attribute names to the story. For Beauty and the Beast, use Kindness and Empathy. For The Black Arrow, use Swordsmanship and Archery.
  • Mini-games should feel like the book. A memory puzzle for enchanted objects in Beauty and the Beast. A stealth game for avoiding Shere Khan in The Jungle Book.
  • Let players change the ending. The most engaging mechanic is agency β€” can they save a character? Prevent a tragedy? Find a hidden path?
  • Keep vocabulary aligned. Reuse the 60 target words from the literature set inside dialogue and item descriptions.
  • One HTML file = zero deployment headache. Every game here is a single file. Host on GitHub Pages, MiniMax server, or any static host.
  • Test playtime honestly. A 30-minute target usually means 3–5 in-game "days," each with 5 mini-games. Don't overstuff.