Literature classics brought to life through interactive experiences
Magical realms, epic journeys, and impossible wonders
Fairies, magic, and comedic chaos. Enchanted forest adventures with Puck, Oberon, and the fairy kingdom.
Play NowA tale of love, redemption, and looking beyond appearances. Explore the enchanted castle and break the curse.
Play NowFall down the rabbit hole into a world of curious characters. 8 explorable locations, trivia, memory games, and multiple endings.
Play NowThe bare necessities of jungle survival. Join Mowgli, Baloo, and Bagheera in this wolf-pack adventure.
Play NowJoin Sun Wukong and the pilgrims on their epic quest. An interactive RPG through ancient China's most beloved adventure tale.
Play NowA swashbuckling tale of medieval England. Secret codes, hidden identities, and the Wars of the Roses.
Play NowA thrilling chase through Victorian London. Disguises, pursuit, and the hunt for a priceless stolen gem.
Play Now"In a hole in the ground there lived a hobbit." Join Bilbo Baggins on an unexpected journey with dwarves, dragons, and a certain ring.
Play NowThe American experience from the Jazz Age to the Great Depression
Steinbeck's classic brought to life. George and Lennie's dream of a better life during the Great Depression.
Play NowThe Jazz Age tragedy of Jay Gatsby and the green light. Experience the Roaring Twenties and the American Dream's dark underbelly.
Play NowAdventure down the Mississippi with Huck and Jim. A journey of friendship, freedom, and moral awakening in pre-Civil War America.
Play NowStep into Scout's shoes in Depression-era Alabama. A powerful exploration of racial injustice and moral growth.
Play NowStay gold in this coming-of-age story of greasers and Socs. A raw look at class conflict, loyalty, and finding your place.
Play NowWarning tales of power, corruption, and human nature
The macabre, the monstrous, and the depths of human ambition
Timeless theatrical masterpieces and ancient epics
Star-crossed lovers' tragedy. Navigate the family feuds of Verona and the cruel hand of fate.
Play NowThe Prince of Denmark's revenge. Ghost encounters, betrayal, and "To be or not to be".
Play NowMagic, betrayal, and reconciliation on a remote island. Prospero's final playβShakespeare's farewell to the stage.
Play NowThe epic journey home. Join Odysseus as he faces cyclops, sirens, and gods on his ten-year voyage back to Ithaca.
Play NowFrom humble orphan to London gentleman. A journey of ambition, guilt, and redemption through Victorian England.
Play NowEvery game on this page pairs with an EAL Literature Set β same characters, same themes, different medium
These aren't generic quizzes. Each game is built from the same source material as its EAL Literature Set β same plot, same characters, same vocabulary targets. Students read the 12-lesson adapted reader, then step into the story as the protagonist. The result is full immersion: they make choices, manage resources, and experience the narrative firsthand.
Want to create your own? Use the prompt structure below. It works with any AI that can generate HTML β MiniMax, Kimi, Claude, Gemini, whatever you have access to.
I want to design a simple interactive game for students to play in a browser. It is based on the novel "[BOOK TITLE]". Total game time should be 30 mins β 1 hour. The game should include all or most major characters, the core theme and plot, plus notable quotes and events. Use simple English appropriate for Grade 6 EAL learners. Include fun elements and free choice options for players. Game mechanics: - Character creation: player enters an English name and chooses an icon/token from 12 options resembling characters from the story. - Five attributes (customize to fit the story): e.g. Power, Speed, Health, Intelligence, Beauty β or alternatives like Luck, Empathy, Courage, Wisdom, Charms. - Players get 5 attribute points to allocate. Each point gives +1 to a base attribute score of 5. - Dice-roll (d6) + attribute modifier vs Challenge Rating (CR) determines outcomes. Example: Power 7 + dice roll vs CR 8. - A visual map with key locations from the novel. Each location has a mini-game (trivia, memory, rhythm, maze, etc.) tied to the story. - Players can visit 5 locations per day (game time), each only once per day. - Earn money/tokens from mini-games. Buy items that affect story outcomes. - Goal: alter the plot or fate of characters through choices. - Include Act/Scene references where iconic. - Multiple endings based on player decisions. - Single HTML file output. Mobile-friendly if possible.